Campaign projects organise preparation into arcs, sessions and encounters while keeping NPCs, factions, maps, lore and history connected.
Create a campaign
- In the Library, select + Project.
- Choose 5e Campaign or Tabletop Campaign.
- Enter a title and optional description.
- Select Create.
- Open Sessions and build the starter arc, session and encounter structure.
- Set a session target in Project Settings if wanted.
Prepare an encounter
- Open Sessions.
- Select an encounter in the manuscript rail.
- Add encounter text and use the Prep fields for goals, participants and other available preparation details.
- Add POV, location or summary information in Inspector where useful.
- Wait for Saved.
Record the outcome
- Return to the encounter after play.
- Complete its Recap fields.
- Update the encounter status.
- Create or update linked Characters, Locations, Lore, Timeline and History records as the campaign changes.
5e and Tabletop Campaign
5e Campaign uses 5e-flavoured fantasy language and story indicators. Tabletop Campaign is system-neutral and avoids assuming a specific ruleset or genre.
Both provide:
- Arcs, sessions and encounters
- The Party room with character sheets and dice roller
- Campaign-ready Factions, Locations, Lore, Schedule, Timeline, History and Maps
- Session targets instead of word targets
- Campaign-aware AI context on plans that include AI
YOW is a campaign bible and writing workspace, not a rules engine or virtual tabletop. It does not replace the rules, initiative, combat map or character service used by your game group.
Related articles
- Building your manuscript structure
- Building tabletop player characters and rolling dice
- Creating a project schedule